This Dead Island day-one patch hopes to make zombie killing better



Dead Island is out today and, according to a few reviews, the game is suffering from a shaky, buggy start. Constant plagues are keeping Techland's zombie-fest from being the great experience that it could have and should have been, but hopefully the below list of day-one patches (that's today!) will make the slaughter just a widdle bit better.

Dead Island day-one patch [Painstakingly copied by Jim Sterling]

  • Fixed map synchronization when player joins during map load.
  • Fixed saving player re-spawn position when playing in co-op mode.
  • Fixed occasional inability to complete sidequests in Laboratory.
  • Improved enemy awareness (zombies).
  • Fixed occasional bug with NPC's hands bend (IK)
  • Fixed spawning enemies in some quests after joining co-op game. 
  • Fixed showing locations on invisible NPCs.
  • Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.
  • Fixed displaying gather rings near some doors.
  • Fixed enemy reaction to fire. 
  • Fixed enemies' health and stamina bars in co-op.
  • Fixed filtering of games in lobby. 
  • Volume of pickup's engine has been increased. 
  • Fixed a number of issues causing game instability.
  • Fixed the switching of maps upon player death.
  • Fixed enemies unable to reach the player on some arenas.
  • Thrown items cannot be picked up by co-op players for five minutes.
  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
  • Fixed animation glitch when trading with team members.
  • More than one player can use a ladder at the same time.
  • Fixed stomping execution animation when target's attacked by a second player.
  • Fixed the infinite respawning of shooting enemies. 
  • Fixed not hiding menu if players die inside a vehicle.
  • Fixed item level calculation when playing New Game Plus.
  • Added information about players requesting pause in co-op.
  • Fixed A.I. animation glitch after fast-traveling or using a map portal.
  • Added distinction between quest checkpoints and other types of saves.
  • Fixed bug causing all inventory to disappear.
  • Fixed reloading and kicking. After the clip goes in, the reload is a success. 
  • Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".
  • Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.
  • Health regeneration is disabled during grabs.
  • Focus on items in shops not changing after selling or buying. 
  • More HP for NPCs in escort missions.
  • Butcher enemies won't spawn at all during escort missions (hooray!)
  • Fixed tracking after loading checkpoint. 
  • Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).