Black Ops Wii Patched, DLC (Sort of) A Possibility

Apparently, there were quite a few people complaining about certain bugs and glitches that were lingering around in Call of Duty: Black Ops' multiplayer on the Wii, so Treyarch let loose an army of fixes that are currently live. Matchmaking has been tweaked for the better, an exploit has been rid of, and more await you once you boot up your copy of Ops on the Wii.

Oh, and if you were wondering about DLC, Treyarch notes that there is still no information on that as of yet...

"Many people are also asking about DLC on the Wii. There is still no information on any potential DLC for the Wii, but we will be sure to update this space once there is. Thank you for your patience."

Basically, have fun playing Vanilla Ops.

List of fixes via Black Ops' Forums:


  • • Fixed issue where players were taking damage from falls with Light Weight Pro equipped
  • • Fixed an issue where leader board would go into hang state if the user has 50+ allies
  • • Enemy turrets now glow when the hacker pro perk is equipped
  • • Team mates who are in your party will show up as blue on your mini map
  • • Improvements made in the matchmaking service
  • • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
  • • Flak Jacket Pro will now protect against napalm strikes
  • • Contracts will now reset when a player prestiges
  • • Melee attack radius has been optimized
  • • Spawn points have been adjusted in Havana – this should prevent the spawn killing in the Demolition game type
  • • Player can no longer load the thunder gun manually – Matches PS360 functionality
  • • Zombies Melee damage has been adjusted to match PS360 behavior
  • • Fixed issue where the player can complete "The Shortcut" challenge by climbing down a tall ladder
  • • Improved Zombie pathing. Zombies should no longer switch directions randomly, teleport through floors, walls, etc.
  • • Fix for the 3 weapon exploit when using the last grenade
  • • Implemented a way to create a new private party while in a public lobby for when the lobby leader has disbanded the private party.
  • • Fix to prevent a player from re-rolling the SAM or Sentry drops
  • • Resolved issues where the player could leave the following maps: Havana, Summit, Hanoi
  • • Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.