Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts

Q&A: Sony's Harvard Bonin talks Starhawk's closed-beta experience, teases future DLC plans


With the Starhawk closed-beta concluded, I wanted to catch up with senior producer Harvard Bonin to see how the past few months have treated the game. While I was able to learn a great deal about the community's involvement with the bug-squashing process, Bonin also teased what the team at Lightbox Interactive have in store for post-launch support.

RespawnAction: Overall, how would you describe how Starhawk's closed-beta went?

Harvard Bonin: From our team standpoint, it had a ton of highs mixed with a few lows. I'm happy to say we were more successful than not when it came to proving out the game. Overall, the fun factor seems to be there and players are responding positively. I can say from a personal experience that I had a few late, great nights playing with the fans. We collected a gigantic amount of data and with that we were able to make frequent (often daily) updates to the beta. It was really done the way betas should be done, and we're proud of that. We're running surveys now at http://www.lightboxinteractive.com/starhawk-beta-survey-1. We ask players to answer some questions and really participate in game making.

We also had private forums for players and we got a ton of info from that. Overall, we had some freezes, crashes, balance issues, etc. There was nothing that wasn't surprising and we've been able to address a lot of this stuff. Our public beta starts soon and the next 1.2 update will fix even more. We realize players want more vehicles, structures, maps, etc. to play with, however, we are testing the game and we're getting plenty just from the content we have right now. We'll see what we add in the future.

We'll have a community page up down the road, but in the meantime if players want to participate with the team on a daily basis, visit https://www.facebook.com/#!/StarhawkTheGame.

Blacklight: Retribution: An Interview with Jared Gerritzen [Part 2]



In Part 2 of our interview with Jared Gerritzen, we discuss the introduction of "mechs"--better known as Hardsuits--into the world of Blacklight, what the team plans to do with post-launch support, and we also answer a few of your questions from Twitter. 

Gear up, turn on your HRV, and get ready--we're goin' in!

Blacklight: Retribution: An Interview with Jared Gerritzen [Part 1]



Jared Gerritzen and the rest of the crew at Zombie Games are hard at work creating Blacklight: Retribution, the sequel to last year's downloadable first-person shooter Blacklight: Tango Down. Having found the first game to be quite intriguing, I just had to see what the studio was up to for the game's sequel, so I contacted Mr. Gerritzen and got the 411, as they say.

Hawken: An Interview with Adhesive Games



We've covered the upcoming first-person mech-based shooter Hawken quite a bit on RespawnAction before, but today I am pleased to announce that we have conducted our first ever interview and it just so happens to be with Adhesive Games!

Chris Lalli, one of the founders of the indie team, was kind enough to give the time to answer some of our questions about their first project. We find out about destruction, customization, and...2D fantasy games?! Yep, it's all in the interview after the break, so hop in the pilot seat and check it out!