Levine notes that the team doesn't want to add something such as Move just to make "some first party happy,"and states that the team doesn't see a valid reason to incorporate motion controls into Infinite anyway. Levine then went on to give an example of how the original Bioshock would play out had it had motion support:
"It's like, 'Okay, do you want to harvest or save Little Sister? Waggle left to harvest, waggle right to save!'"
Sounds like a novel and legit reason to not include Move support. I mean, how many motion-control games seem to just...force the feature into it?
When it comes to 3D (which would probably be on PS3 and 360), Levine and Irrational Games have not yet made a clear decision on it, with Levine stating it's something he'd be "more open to." Harvest a Little Sister in 3D? Nice.
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